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WildStar/uiapievent This page is 'game event' reference, and list all of the events available in the core UI API, for Global events, the UI API, and for API types. See UI Event for details and howtos for WS event system. See also API types and UI API.

Reference[]

Events are not found as references anywhere in the Lua namespace, unlike the UI APIs, and API types themselves, and are accessed by using last identifier in the name as sting, like "DragDropSysBegin" of Apollo.DragDropSysBegin event.

See Category:WildStar API events for a possibly more complete list. If missing here, please list it.

Common[]

A select set of common events.

WildStar/api() - fired when player transitions instance
WildStar/api(nFlagsRef,nChannelRef,sSender,sChatMessage)
WildStar/api()
WildStar/api()
WildStar/api(newValue,maxCharacterHealth)
WildStar/api(unitInCombat,bInCombat) - fires when a unit enters or leaves combat

Global[]

A[]

WildStar/id(bAtTrainer) - fires when the Limited Action Set Builder window closes
WildStar/id() - fires when a change is made to the Action Set Builder
WildStar/id(bShouldAccept) - fires when CSIs turn player input on and off. This is only used for the "Memory" CSI
WildStar/id() - fires when a change is made to the current account's entitlements
WildStar/id() - fires when the Account Inventory for the current account has changed
WildStar/id(eOperation,eResult)
WildStar/id() - fires when items that are pending for the current player's account have changed states
WildStar/id(channelGM,bSuccess)
WildStar/id(achComplete) - fires when an achievement is completed
WildStar/id(achUpdated) - fires when an progress is made towards an achievement's objective
WildStar/id(splDisplayed,tEffects,tReasons) - spell being displayed, spell info, list of flags
WildStar/id() - fires when a non-spell fails to be placed on the action bar
WildStar/id()
WildStar/id(nTotalTaps,fTotalDuration) - fires when the player is stunned
WildStar/id(splDisplayed,eReason,eData)
WildStar/id() - fires when the player gets new mail
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(healthPercentRemaining)
WildStar/id(breath,maxCharacterBreath)
WildStar/id()
WildStar/id(bCanVacuum)
WildStar/id(sCasterName)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id() - fired when player transitions instance
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(nFlagsRef,nChannelRef,sSender,sChatMessage)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(nParam)
WildStar/id(sMessage,nParam)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(bKeyDown) - when the client side interaction input key is pressed or released

D[]

WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(outputStr)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(sText)
WildStar/id(nStateId,nQuestId) - updates and displays the Dialog's contents and responses based on the provided Ids
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(unitId)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(nEpisodeId,nOldState,nNewState)
WildStar/id(index)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(eError,sMessage)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(idItem,idWinner)
WildStar/id(bJoinAllowed,nReferenceType,nReferenceId)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()

H[]

WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(title,type,speed,sweetspot,width1,width2)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(uVendorUnitId) - displays the corresponding Vendor window. Also updates repairable/rechargable/identifiable/buy back items and plays a sound
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()

K[]

WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(ptrMessage)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(newMail)
WildStar/id()
WildStar/id()

O[]

WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(reason)
WildStar/id(boss)
WildStar/id(timer,newcomer,isBoss,waveElapsed,waves)
WildStar/id(timer,newcomer,isBoss,waveElapsed,waves)
WildStar/id(timer,newcomer,isBoss,waveElapsed)
WildStar/id(timer,newcomer,isBoss,waveElapsed)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(guid)
WildStar/id(guid)
WildStar/id(guid)
WildStar/id(guid)
WildStar/id(guid)
WildStar/id(msTimeRemaining)
WildStar/id(guid)
WildStar/id()
WildStar/id(level,str)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(uLevel)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(text,crText)
WildStar/id(uId,title)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(index,percentageHighlight)
WildStar/id(instructions)
WildStar/id(text)
WildStar/id(text)
WildStar/id(percentage)
WildStar/id(boolean)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()

R[]

WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(spellData,reason,data00)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(nWidth,nHeight)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(index,show,percent)
WildStar/id(sMessage)
WildStar/id()
WildStar/id(width,location1,location2)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(which,bShow)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(bShow) - show or Hide the Backpack window based on bShow
WildStar/id()
WildStar/id()
WildStar/id(nQuestId)
WildStar/id(sOutput,nDuration)
WildStar/id(bPlayerIsDead,bIsInstancedPvp,bEnableRezHere,nRezCost,nTimeBeforeRezableInSeconds) - displays the dialog encountered after a player death and populates the information accordingly
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(percent,numWounds)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(windowType,nTableRef,displayTime)
WildStar/id()
WildStar/id(quest,target,str)
WildStar/id(idZone,sZoneName)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(text,percentComplete)
WildStar/id()
WildStar/id(schematicId)
WildStar/id()
WildStar/id(bShow)
WildStar/id()
WildStar/id(success)
WildStar/id()
WildStar/id(onOff)
WildStar/id()

U[]

WildStar/id()
WildStar/id(newValue,maxCharacterResource0)
WildStar/id(newValue,maxCharacterHealth)
WildStar/id(newValue)
WildStar/id(awardType,newValue) - queues an XP award bonus to various RewardQueues and updates the RewardBar's progress
WildStar/id(who,preview,earnsXP)
WildStar/id(nNewXP,prevLevelXP,nextLevelXP,nNewRestBonusXP)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(xp,str)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(uTarget,fMeter,fSuccessThreshold,fFailureThreshold,nRangeBand,fRate) - determines if a creature wrangle is successful or not based on the provided minimum, maximum, and current rate
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id()

UI API[]

WildStar/id[]

WildStar/id(wndSource,sType,iData)
WildStar/id(sType,iData)
WildStar/id(tAddon,sError,bCanIgnore)
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(iKey)
WildStar/id(iType,sMessage)

WildStar/id[]

WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(nReason,nGroupMemberId,nGroupActorIndex) - Output of a group leave or if group empties and disbands
WildStar/id(tTableRef) - Outputs the refused invitation to a group invite
WildStar/id(nTableRef)
WildStar/id(nTableRef)
WildStar/id(nTableRef)
WildStar/id(nTableRef)
WildStar/id(tTableRef) - Outputs the promotion of a group member
WildStar/id()
WildStar/id()
WildStar/id()
WildStar/id(unitId,nTableRef)

API types[]

WildStar/id[]

WildStar/id(unitCaster,unitTarget,eMissType)
WildStar/id(unitCaster,unitTarget,eDamageType,nHealth,nShields,nAbsorb,bIsCritical,splUsed) - fires whenever a unit takes damage or gets healed
WildStar/id(unitTarget,sText,nDelay)
WildStar/id(unitNewTarget,strContext)
WildStar/id(itemLoot,nCount)
WildStar/id(monLoot)
WildStar/id(bMounted)
WildStar/id(eMessageType,eCastResult,unitTarget,unitSource,strMessage,sSpellName) - fires whenever a spell is canceled, by any means
WildStar/id(effectDesc,displayValue)
WildStar/id(lootUnit)
WildStar/id()
WildStar/id(unitTarget)
WildStar/id(unitChanged)
WildStar/id(unitId,nState,nValue,bInState) - used to update target frame to display vulnerability indicators
WildStar/id(unitSpawned)
WildStar/id(unitDestroyed)
WildStar/id(unitInCombat,bInCombat) - fires when a unit enters or leaves combat
WildStar/id(unitMoving)
WildStar/id(unitChanged,sNewName)

See also[]

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