m (1 revision)
Latest revision as of 02:43, 15 May 2020
Controls the size of terrain textures by specifying a mip-map level, from 0 to 2. Terrain blending quality is controlled separately by CVar terrainMipLevel.
SET worldBaseMip "1"
An integer as a string, from 0 to 2. Higher mip levels correspond to lower resolution textures.
- 0 - highest resolution
- 1 - medium resolution
- 2 - low resolution