Console variables < worldBaseMip

Controls the size of terrain textures by specifying a mip-map level, from 0 to 2. Terrain blending quality is controlled separately by CVar terrainMipLevel.

SET worldBaseMip "1"

Possible settings[edit | edit source]

An integer as a string, from 0 to 2. Higher mip levels correspond to lower resolution textures.

  • 0 - highest resolution
  • 1 - medium resolution
  • 2 - low resolution
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