This setting controls the Dynamic Shadows in-game.
Warning[edit | edit source]
Be warned, setting the shadow quality too high for your PC will bring it to its knees - work from a low setting and raise it.
Current issues with Macs[edit | edit source]
Currently, shadows don't work fully in OpenGL. Using a d3d -> OpenGL interface will result in incorrect transparency within models. Using a shadow setting higher than "4" may result into a blank screen in raw OpenGL mode.
Default setting[edit | edit source]
Possible settings[edit | edit source]
- Off. This leaves the 'blob' type shadow only. If off, shadowLOD is activated.
- On for characters (Players, NPCs, mounts, etc) only.
- On for Environment & characters, low-res, med-distance.
- On for Environment & characters, low-res, large distance.
- On for Environment & characters, high-res, large distance.
- On for everything, shadows overlap, high-res, large distance.
Changing this setting[edit | edit source]
In-game, type the following
/console extShadowQuality setting
Alternatively, you can exit wow, open the Config.wtf file, and add the following line:
SET extShadowQuality setting
Or you can change the setting via the in-game Video Options.