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WoW API < UnitInParty

Returns 1 if the unit is in your party, nil otherwise.

isTrue = UnitInParty("arg1")

Parameters[]

Arguments[]

arg1 
String - Unit who should be checked such as target, focus, party1, etc.

Returns[]

isTrue 
1 or nil

Example[]

local TargetInParty = UnitInParty("target")

Result[]

TargetInParty = 1   - If your target is in your party
TargetInParty = nil - If your target is not in your party

Details[]

Pets are not considered to be part of your party.
The "battleground"-raid/party-members are also not considered to be part of your party.
UnitInParty("player") should return false. (since patch 1.11.2, always returned 1 before) Use GetNumPartyMembers() instead.
Bug: As of 1.11.2(5464), this function returns nil for UnitInParty("player"), possibly due to the function being defined both as a C and LUA function for reasons unknown.
Observed in 2.0.3: UnitInParty("player") always returns true. Even when you are not in a party. Assumed reason being: you are always in your own party (of at least one, yourself.)

See also[]

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