WoW API < JoinPermanentChannel

Seems to have the same effect as API_JoinChannelByName.

Joins the channel with the specified name. A player can be in a maximum of 10 chat channels. In opposite to API_JoinTemporaryChannel the channel will be re-joined after relogging.

type, name = JoinPermanentChannel("channelName" [,"password" [,frameID[, hasVoice]]])

Parameters[edit | edit source]

(copy/paste from API_JoinChannelByName)

Arguments[edit | edit source]

String - The name of the channel to join
You can't use the "-" character in channelName (patch 1.9)
String (optional) - The channel password, nil if none.
Number (optional) - The chat frame ID number to add the channel to. Use Frame:GetID() to retrieve it for chat frame objects.
Boolean (1/nil) - Enable voice chat for this channel.

Returns[edit | edit source]

Number - The type of channel. 0 for a undefined channel, 1 for the zone General channel, etc
String - The name of the channel (Ohklus: seems to be nil for most channels).

Example[edit | edit source]

(copy/paste from API_JoinChannelByName)

JoinPermanentChannel("Mammoth", "thesane", ChatFrame1:GetID(), 1);
Community content is available under CC-BY-SA unless otherwise noted.