Inspects the specified / selected "unit".
InspectUnit("unit")
Parameters
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Arguments
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- ("unit")
- unit
- String - The UnitId to select as a target.
Returns
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- nil
Example
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if (UnitPlayerControlled("target") and CheckInteractDistance("target", 1) and not
UnitIsUnit("player", "target")) then InspectUnit("target") end
Info
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UnitPlayerControlled("unit")
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- UnitPlayerControlled("unit") - Returns true if the specified unit is controlled by a player, false otherwise.
UnitIsUnit("unit", "otherunit")
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- UnitIsUnit("unit", "otherUnit") - Returns true if the two specified units refer to the same unit (e.g., "player" and "target" can refer to the same unit), false otherwise.
CheckInteractDistance("unit", distIndex)
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- CheckInteractDistance("unit",distIndex) - Returns true if you are in range of the specified unit to perform the action specified by distIndex. Otherwise, returns false.
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