Parameters[edit | edit source]
Returns[edit | edit source]
The players critical strike chance with the currently equipped range weapon as a floating point figure.
Notes[edit | edit source]
If you are displaying this figure in a UI element and want it to update, hook to the UNIT_INVENTORY_CHANGED and SPELLS_CHANGED events as well as any other that effect equipment and buffs.
Formatting[edit | edit source]
To retrieve the ranged crit chance as a two-decimal float (like 10.25), use the following function:
myRangedCrit = format("%.2f%%", GetRangedCritChance());