Returns the frame that is currently receiving mouse events. The frame must have enableMouse="true"
frameID = GetMouseFocus();
Parameters
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Arguments
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- none
Results
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- frameID
- Table - The frame that currently has the mouse focus. *NOTE: This can momentarily return nil if GetMouseFocus() is called when selecting "Inspect" on another player. This is likely an API bug in 4.1+.
Example
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You can get the name of the mouse-enabled frame beneath the pointer with this:
message( "The mouse is over " .. GetMouseFocus():GetName() );
Result
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The mouse is over WorldFrame
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