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Returns information about the current instances the player is in.
name, type, difficultyIndex, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapId, lfgID = GetInstanceInfo()
Returns[edit | edit source]
- name (string) - the name of the instance (localized), otherwise the continent name (eg: Eastern Kingdoms, Kalimdor, Northrend, Outland)
- type (string) - "none" if the player is not in an instance, "party" if in party, "raid" if in a raid, "pvp" for battlegrounds, "arena" for arenas. Many of following result values will be nil or otherwise useless in the case of "none".
- difficultyIndex (number) - the difficulty of the instance (see Details)
- difficultyName (string) - the difficulty of the instance ("10 Player", "25 Player (Heroic)", etc)
- maxPlayers (number) - maximum number of players permitted inside
- dynamicDifficulty (number) - For dynamic instances: 0=Normal 1=Heroic
- isDynamic (Boolean) - If the instance difficulty can be changed while zoned in
- instanceMapID (number) - InstanceMapID for the instance. not the same as MapID.
- lfgID (number)
Details[edit | edit source]
Notes[edit | edit source]
- difficultyIndex "difficulty level" is the difficulty mode like 10 / 25 player and described in GetInstanceDifficulty()
- Is isDynamic is only useful in places like Icecrown Citadel where the difficulty mode can be changed on the fly.
- mapID allows absolute identification of current instance without using localized names or other more complex means.
Patches[edit | edit source]
- Added in 3.2, additional return values added in 3.3
- In dynamic instances, difficultyIndex will only be 1 for 10man, or 2 25man.
- In 5.0.4 dynamicDifficulty and difficultyIndex have changed. difficultyIndex is now used to determine a dynamic instance like heroic as well as 10 / 25 modes. dynamicDifficulty returns 0.
- With 5.0.4 continents are considered 'instances', so when not inside an instance you are in a continent 'instance'.
- mapID added in Patch 5.0.4
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