Equips the currently picked up item to a specific inventory slot.
EquipCursorItem(slot);
Parameters
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Arguments
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- slot
- Numric - The slot ID to place the item into. Use GetInventorySlotInfo(slotname) to resolve an inventory slot name to its ID.
Example
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EquipCursorItem(GetInventorySlotInfo("HEADSLOT"));
Result
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Attempts to equip the currently picked up item to the head slot.
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