|This function is protected, and cannot be called from insecure code while in in combat.
Equips items from a specified equipment set.
local setWasEquipped = C_EquipmentSet.UseEquipmentSet(equipmentSetID)
Parameters[edit | edit source]
Arguments[edit | edit source]
- equipmentSetID (number) - equipment set id
Returns[edit | edit source]
- setWasEquipped (boolean) - true if the set was equipped, false otherwise. Failure conditions include invalid arguments, and engaging in combat.
Examples[edit | edit source]
Equips the equipment set named "Tank".
Details[edit | edit source]
This function does not produce error messages. FrameXML/EquipmentManager.lua provides EquipmentManager_EquipSet("name"), which will provide the player with an error message if the equip action fails (but does not provide you with a return value).
Notes[edit | edit source]
- Moved in patch 7.2.0 (2017-03-28) to C_EquipmentSet.UseEquipmentSet.
- Added in Patch 3.0.2 (2008-10-14) as UseEquipmentSet.