|This function is protected, and cannot be called from insecure code while in in combat.
Equips items from a specified equipment set.
local setWasEquipped = C_EquipmentSet.UseEquipmentSet(equipmentSetID)
- equipmentSetID (number) - equipment set id
- setWasEquipped (boolean) - true if the set was equipped, false otherwise. Failure conditions include invalid arguments, and engaging in combat.
Equips the equipment set named "Tank".
This function does not produce error messages. FrameXML/EquipmentManager.lua provides EquipmentManager_EquipSet("name"), which will provide the player with an error message if the equip action fails (but does not provide you with a return value).
- Moved in patch 7.2.0 (2017-03-28) to C_EquipmentSet.UseEquipmentSet.
- Added in Patch 3.0.2 (2008-10-14) as UseEquipmentSet.